Principal Technical Level Designer with over 17 years of experience in AAA game development. I specialize in gameplay scripting, level architecture, performance optimization, and cross-discipline collaboration. Passionate about crafting memorable interactive experiences.
Over the years, I’ve worked with a wide range of game engines—including Anvil, Dunia, Unreal, Dawn, Foundation, ForzaTech, and Unity—which has given me a strong technical foundation in how games are built across various genres. Having contributed to both linear and open-world titles, I’ve developed a deep understanding of the different production needs each type requires. This experience enables me to anticipate potential development challenges and address them proactively, helping streamline production and avoid costly roadblocks.