Principal Technical Level Designer with over 15 years of experience in AAA game development. I specialize in gameplay scripting, level architecture, performance optimization, and cross-discipline collaboration. Passionate about crafting memorable interactive experiences.
Over the years, I’ve worked with a wide range of game engines—including Anvil, Dunia, Unreal, Dawn, Foundation, ForzaTech, and Unity—which has given me a strong technical foundation in how games are built across various genres. Having contributed to both linear and open-world titles, I’ve developed a deep understanding of the different production needs each type requires. This experience enables me to anticipate potential development challenges and address them proactively, helping streamline production and avoid costly roadblocks.
Email: vcadieux@vincentcadieux.com